Cheat The Forest
All Cheats and Console Commands in The Forest
The Forest is absolutely packed to the brim with cheat codes and console commands that can mess with practically everything in the game’s code. You can activate anything from a god mode to an iron man-type mode that deletes your save data when you die.
There are some codes that you can use in The Forest that will require the game to be put into developer mode before they can work. This is the case for most of the codes. However, there are some that can be used without the game being in developer mode. For these codes, simply type the code at the game’s title screen:
Ironforest: Buildings are indestructible.
Meatmode: Disables all cheats.
Rawmeatmode: Permanent death. Your save file will be erased upon dying.
Regrowmode: 10% of fallen trees will regrow while you sleep.
Veganmode: Enemies will only appear in caves.
Vegetarianmode: Enemies will only appear at nighttime.
Woodpaste: Resets holes created by hole cutter and crane.
The majority of the codes in The Forest will require the game to be put into developer mode. In order to do this, simply type developermodeon at the title screen, and then press F1. You should see a small text box in the top-left corner. You can then start the game. The following commands can be entered by pressing F1, typing the code into the text box, and then pressing enter.
Player clothing console commands can be used in The Forest to equip you player with the following clothing:
addClothingById 1: Beanie 1
addClothingById 2: Beanie 2
addClothingById 3: Beanie 3
addClothingById 4: Default Pants
addClothingById 5: Black Pants
addClothingById 6: Camo Pants
addClothingById 7: Khaki Pants
addClothingById 8: Beige Pants
addClothingById 9: Blacksuit Full Body
addClothingById 10: Dark Grey Full Hands
addClothingById 11: Grey Full Hands
addClothingById 12: Green Full Hands
addClothingById 13: Shirt Closed Full Hands
addClothingById 14: Jacket Low Partial Hands
addClothingById 15: Leather-Jacket Partial Hands
addClothingById 17: Shirt Open Partial Hands
addClothingById 18: Darkblue Vest
addClothingById 19: Dark Green Vest
addClothingById 20: Colorful Vest
addClothingById 21: Default Shirt
addClothingById 22: Camo Shirt
addClothingById 23: Wolf Shirt
addClothingById 25: Blue Button-Up
addClothingById 26: White Button-Up
addClothingById 27: Grey Long-Sleeve
addClothingById 28: Black V-Neck
addClothingById 29: Stewardess Dress
addClothingById 30: Bathrobe
addClothingById 31: Bathrobe Outfit
addClothingById 32: Tennis Outfit
addClothingById 33: Pilot Uniform
The following console commands for The Forest will have a direct impact on the player’s attributes or items:
UnlimitedHairspray on: Never run out of hairspray fuel.
UnlimitedHairspray off: Turns off the command.
Itemhack on: With item in inventory, generate infinite of that item.
Itemhack off: Turns off the command.
Energyhack on: Infinite energy and stamina.
Energyhack off: Turns off the command.
Godmode on: Infinite health, stamina, fullness, water, energy, et cetera.
Godmode off: Turns off the command.
Survival on: Infinite fullness and water.
Survival off: Turns off the command.
Speedyrun on: High speed while moving. Still susceptible to fall damage.
Speedyrun off: Turns off the command.
Invisible on: Move underwater as if you’re walking, no extra effects like blood.
Invisible off: Turns off the command.
Stewcomboverbose on: Indicates when successful stew recipe was consumed.
Stewcomboverbose off: Turns off the command.
Save: Saves the game at the current position.
Killlocalplayer: Kills player. In multiplayer, puts you to downed state.
Killmefast: Permanent suicide. Requires reload of save.
Revivelocalplayer: Revives player. Only works within multiplayer.
Fakehitplayer: Fakes hit the player. Causes flinching, but no damage.
Setvariationextra None: Removes jacket from player in multiplayer.
Setvariationextra Jacket: Adds jacket to player in multiplayer.
Decaynextmeat: Changes meat one iteration. Fresh turns to edible. Edible to spoiled.
Poison: Infects the player. Same effect as poison arrow.
Hitlocalplayer #: Player will take specified amount of damage. Goes from 1 to 100.
Setstat Health # : Changes health to specified number. Goes from 1 to 100.
Setstat Stamina # : Changes stamina to specified number. Goes from 1 to 100.
Setstat Energy # : Changes energy to specified number. Goes from 1 to 100.
Setstat Fullness # : Changes fullness to specified number. Goes from 1 to 100.
Setstat BatteryCharge # : Changes charge to specified number. Goes from 1 to 100.
SetSkill runTime # : Changes Strength and Athleticism stats. Goes from 1 to 100.
SetSkill lungTime # : Changes Strength and Athleticism stats. Goes from 1 to 100.
SetSkill ath # : Changes Strength and Athleticism stats. Goes from 1 to 100.
The console commands will provide the player with useful information:
deviceDebugInformation on: Shows you statistics about your device.
deviceDebugInformation off: Turns off the command.
achievementloglevel none: This is the default log level.
achievementloglevel log: Logs achievement progression without errors.
achievementloglevel error: List errors without achievement progression.
achievementloglevel all: Lists achievement progression including errors.
pmactivestatelabels on: Shows current behavior of enemies and animals individually.
pmactivestatelabels off: Turns off the command.
Help: Lists all commands. Use F2 or tilde to locate all of them as the menu is small.
Clear: Clears the console of all text and information.
Showgamestats:Shows stats such as kills, buildings built, et cetera.
These console commands can be used to change The Forest’s difficulty:
setdifficultymode peaceful: Changes difficulty to peaceful.
setdifficultymode normal: Changes difficulty to normal.
setdifficultymode hard: Changes difficulty to hard.
setdifficultymode hardsurvival: Changes difficulty to hard survival.
setgamemode standard: Changes game mode to standard.
setgamemode creative: Changes game mode to creative.
setgamemode mod: Changes game mode to mod.
These console commands will change the current status of the environment:
terrainreader on: Turns on terrain.
terrainreader off: Turns off terrain.
lightingtimeofdayoverride off: Turns off the command.
lightingtimeofdayoverride morning: Sets game lighting to morning until turned off.
lightingtimeofdayoverride noon: Sets game lighting to noon until turned off.
lightingtimeofdayoverride sunset: Sets game lighting to sunset until turned off.
lightingtimeofdayoverride night: Sets game lighting to night until turned off.
advanceday: Skips one day ahead.
plantallgardens: Plants all gardens and returns the amount of gardens.
growalldirtpiles: Grows dirt piles within gardens.
setcurrentday #: Will change the day depending on amount. 1-100 scale.
timescale #: Changes the speed of the day. Another section will be created detailing this.
gametimesacle #: Changes speed of hunger, energy, and thirst.
cutdowntrees #: Cuts down trees equal to amount input.
cutdowntrees #%: Cuts down trees equal to percentage.
cutgrass #: Cuts grass in a small radius around player.
checkday: Checks the time of day.
forcerain light: Changes weather to light rain.
forcerain medium: Changes weather to medium rain.
forcerain heavy: Changes weather to heavy rain.
forcerain cloud: Changes weather to cloudy.
forcerain sunny: Changes weather to sunny.
The following console commands are related to animals in The Forest:
killallanimals: Kills all enemies in the game. They will still respawn.
killclosestanimal: Kills the closest animal to the player.
animals on: Turns animals on.
animals off: Despawns animals.
birds on: Turns birds on.
birds off: Despawns birds.
Spawnanimal quiet: Spawns a trapped animal if an animal trap is nearby.
Spawnanimal rabbit: Spawns a rabbit.
Spawnanimal lizard: Spawns a lizard.
Spawnanimal crocodile: Spawns a crocodile.
Spawnanimal deer: Spawns a deer.
Spawnanimal turtle: Spawns a turtle.
Spawnanimal boar: Spawns a boar.
Spawnanimal tortoise: Spawns a tortoise.
Spawnanimal raccoon: Spawns a raccoon.
Spawnanimal squirrel: Spawns a squirrel.
The following console commands are related to enemies in The Forest:
veganmode on: Enemies will only appear in caves.
veganmode off: Turns the command off.
resetallenemies: Resets AI and kills all enemies.
enemies on: Turns cannibals, mutants, and other enemies on.
enemies off: Turns enemies off.
knockdownclosestenemy: Knocks down the closest enemy.
killclosestenemy: Kills closest enemy to you.
killallenemies: Kills all enemies in the game, but they will respawn.
killendboss: Kills the end boss.
astar on Turns on path finding for enemies.
astar off Turns off the command.
spawnregularfamily: Spawns 3-6 regular cannibals.
spawnpaintedfamily: Spawns 3-6 painted cannibals.
spawnskinnedfamily: Spawns 3-6 skinned cannibals.
spawnskinnyfamily: Spawns 3-6 skinny cannibals.
Spawnmutant male_skinny: Spawns a male skinny mutant.
Spawnmutant female_skinny: Spawns a female skinny mutant.
Spawnmutant skinny_pale: Spawns a skinny pale mutant.
Spawnmutant male: Spawns a male mutant.
Spawnmutant female: Spawns a female mutant.
Spawnmutant armsy: Spawns an armsy mutant.
Spawnmutant vags: Spawns a vags mutant.
Spawnmutant baby: Spawns a baby mutant.
Spawnmutant fireman: Spawns a fireman mutant.
Spawnmutant pale: Spawns a pal mutant.
Spawnmutant fat: Spawns a fat mutant.
The following console commands will affect buildings in The Forest:
cancelallghosts: Removes every blueprint that has been placed.
buildallghosts: Builds every blueprint that has been placed.
buildhack on: Allows building similar to creative mode.
buildhack off: Turns off the command.
loghack on: Carried logs are infinite, but must have a long in hand to work.
loghack off: Turns off the command.
These buildings are unique to the console command system, and cannot be built in normal gameplay:
PlaceBuiltObjects Ex_SmallWallChunkBuilt 1: Spawns a Small Wall.
PlaceBuiltObjects TreesapCollectorBuilt 1: Spawns a Sap Collector.
PlaceBuiltObjects DryingRackBuilt 1: Spawns a Large Drying Rack.
PlaceBuiltObjects Ex_WallChunkBuilt 1: Spawns a Custom Wall.
PlaceBuiltObjects Ex_GardenUndergroundBuilt2 1: Spawns a Garden Cave.
PlaceBuiltObjects Ex_WallChunkBuiltH 1: Spawns a Custom Wall.
PlaceBuiltObjects EffigyHead 1: Spawns a Head Effigy.
PlaceBuiltObjects Trap_FishBuilt 1: Spawns a Fish Trap.
PlaceBuiltObjects Ex_RaftOarBuilt 1: Spawns an Oar from Boat.
PlaceBuiltObjects GardenBuilt 1: Spawns a Small Garden.
PlaceBuiltObjects PlatformBuilt 1: Spawns a Platform.
PlaceBuiltObjects TreeHouseChalet_Built_Anchor 1: Spawns an Alpine Tree House.
PlaceBuiltObjects TreeHouseChalet_Built_Rope 1: Spawns an Alpine Tree House.
PlaceBuiltObjects TreeHouse_Built_Anchor 1: Spawns a Tree House.
PlaceBuiltObjects TreeHouse_Built_Rope 1: Spawns a Tree House.
PlaceBuiltObjects TreePlatform_Built_Anchor 1: Spawns a Tree Platform.
PlaceBuiltObjects TreePlatform_Built_Rope 1: Spawns a Tree Platform w/ Rope.
The following buildings are standard buildings that can be found in The Forest:
PlaceBuiltObjects ArmorMannequinBuilt 1: Spawns an Armor Rack
PlaceBuiltObjects ArrowBasketBuilt 1: Spawns an Arrow Basket
PlaceBuiltObjects Bed_Built 1: Spawns a Bed
PlaceBuiltObjects Birdhouse_Built 1: Spawns a Birdhouse
PlaceBuiltObjects BoneBasketBuilt 1: Spawns a Bone Basket
PlaceBuiltObjects BoneChair_Built 1: Spawns a Bone Chair
PlaceBuiltObjects BoneFrame_Built 1: Spawns a Bone Frame
PlaceBuiltObjects BonFireBuilt 1: Spawns a Bonfire
PlaceBuiltObjects CeilingSkullLightBuilt 1: Spawns a Ceiling Skull Lamp
PlaceBuiltObjects ChairBuilt 1: Spawns a Chair
PlaceBuiltObjects Chandelier_Built 1: Spawns a Bone Chandelier
PlaceBuiltObjects Decoration_deerSkinBuilt 1: Spawns a Deer Skin Decoration
PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1: Spawns a Ground Weapon Holder
PlaceBuiltObjects Decoration_RabbitSkinBuilt 1: Spawns a Rabbit Fur Decoration
PlaceBuiltObjects Decoration_skullBuilt 1: Spawns a Decorative Skull
PlaceBuiltObjects Decoration_TrophyMakerBuilt 1: Spawns a Head Trophy
PlaceBuiltObjects Decoration_WallPlantPotBuilt 1: Spawns a Wall Planter
PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1: Spawns a Wall Weapon Rack
PlaceBuiltObjects DryingRackLiteBuilt 1: Spawns a Drying Rack
PlaceBuiltObjects EffigyBigBuilt 1: Spawns a Large Effigy
PlaceBuiltObjects EffigyRainBuilt 1: Spawns an Arm Effigy
PlaceBuiltObjects EffigySmallBuilt 1: Spawns a Small Effigy
PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1: Spawns a Bone Fence
PlaceBuiltObjects Ex_CraneBuilt 1: Spawns a Crane
PlaceBuiltObjects Ex_EffigyBuilt 1: Spawns a Custom Effigy
PlaceBuiltObjects Ex_FloorBuilt 1: Spawns a Custom Floor
PlaceBuiltObjects Ex_GardenBuilt 1: Spawns a Garden Custom
PlaceBuiltObjects Ex_PlatformBuilt 1: Spawns a Platform
PlaceBuiltObjects Ex_RockFenceChunkBuilt 1: Spawns a Rock Wall
PlaceBuiltObjects Ex_RockPathChunkBuilt 1: Spawns a Rock Path
PlaceBuiltObjects Ex_StickFenceChunkBuilt 1: Spawns a Stick Fence
PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1: Spawns a Defensive Wall
PlaceBuiltObjects Ex_ZiplineBuilt 1: Spawns a Freestanding Zipline
PlaceBuiltObjects Ex_ZiplineTreeBuilt 1: Spawns a Tree Zipline
PlaceBuiltObjects FireBuilt 1: Spawns a Basic Fire
PlaceBuiltObjects FireBuiltRockPit 1: Spawns a Fire Pit
PlaceBuiltObjects Fireplace_Built 1: Spawns a Fireplace
PlaceBuiltObjects FireStandBuilt 1: Spawns a Standing Fire
PlaceBuiltObjects GazeboBuilt 1: Spawns a Gazebo
PlaceBuiltObjects HolderExplosives_Built 1: Spawns an Explosives Holder
PlaceBuiltObjects HolderSnacks_Built 1: Spawns a Large Cabinet
PlaceBuiltObjects HouseBoat_Small 1: Spawns a House Boat
PlaceBuiltObjects LargeRaftBuilt 1: Spawns a Large Raft
PlaceBuiltObjects LeafHutBuilt 1: Spawns a Temporary Shelter
PlaceBuiltObjects LogCabinBuilt 1: Spawns a Log Cabin
PlaceBuiltObjects LogCabin_Small_Built 1: Spawns a Small Cabin
PlaceBuiltObjects LogHolderBuilt 1: Spawns a Small Log Holder
PlaceBuiltObjects LogHolderLargeBuilt 1: Spawns a Large Log Holder
PlaceBuiltObjects MedicineCabinet_Built 1: Spawns a Small Cabinet
PlaceBuiltObjects MultiSledBuilt 1: Spawns a Log Sled
PlaceBuiltObjects MultiThrowerBuilt 1: Spawns a Catapult
PlaceBuiltObjects RabbitCageBuilt 1: Spawns a Rabbit Cage
PlaceBuiltObjects RaftBuilt 1: Spawns a Small Raft
PlaceBuiltObjects RockHolderBuilt 1: Spawns a Small Rock Holder
PlaceBuiltObjects RockHolderLargeBuilt 1: Spawns a Large Rock Holder
PlaceBuiltObjects RockSidePlatformBuilt 1: Spawns a Side Platform
PlaceBuiltObjects RopeBuilt 1: Spawns a Climbing Rope
PlaceBuiltObjects ShelterBuilt 1: Spawns a Hunting Shelter
PlaceBuiltObjects SkinRack_Built 1: Spawns a Rack
PlaceBuiltObjects SkullLightBuilt 1: Spawns a Skull Lamp
PlaceBuiltObjects SmallTableBuilt 1: Spawns a Small Table
PlaceBuiltObjects SpikeDefenseBuilt 1: Spawns a Defensive Spikes
PlaceBuiltObjects StickMarkerBuilt 1: Spawns a Stick Marker
PlaceBuiltObjects Stick_HolderBuilt 1: Spawns a Small Stick Holder
PlaceBuiltObjects Stick_HolderLargeBuilt 1: Spawns a Large Stick Holder
PlaceBuiltObjects TableBuilt 1: Spawns a Table
PlaceBuiltObjects Target_Built 1: Spawns a Wood Target
PlaceBuiltObjects Trap_Deadfall 1: Spawns a Deadfall Trap
PlaceBuiltObjects Trap_LeafPileBuilt 1: Spawns a Leaf Pile Trap
PlaceBuiltObjects Trap_RabbitBuilt 1: Spawns an Animal Trap
PlaceBuiltObjects Trap_RopeBuilt 1: Spawns a Noose Trap
PlaceBuiltObjects Trap_SpikeWall 1: Spawns a Happy Birthday Trap
PlaceBuiltObjects Trap_swingingRockInTree 1: Spawns a Rope Swing Trap
PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1: Spawns an Explosive Wire Trap
PlaceBuiltObjects Trap_TripWireMolotovBuilt 1: Spawns a Molotov Wire Trap
PlaceBuiltObjects WalkwayStraightBuilt 1: Spawns a Wooden Path
PlaceBuiltObjects WallBuilt 1: Spawns a Basic Wall
PlaceBuiltObjects WallBuilt_Doorway 1: Spawns a Wall With Door
PlaceBuiltObjects WallBuilt_Window 1: Spawns a Wall With Window
PlaceBuiltObjects WaterCollector_Built 1: Spawns a Water Collector
PlaceBuiltObjects WeaponRackBuilt 1: Spawns a Weapon Rack
PlaceBuiltObjects WoodCouch_Built 1: Spawns a Couch
PlaceBuiltObjects WoodFrame_Built 1: Spawns a Stick Frame
PlaceBuiltObjects WorkBenchBuilt 1: Spawns a Bench
These commands are for adding items in The Forest:
addallitems: Adds all items, save for story items.
addallstoryitems: Adds all story items.
spawnallpickups: Respawns all items that have been collected.
Any of these items can be added, spawned or removed using the following commands: additem <item number>, spawnitem <item number>, and removeitem <item number>.
29 Bomb
31 Circuit Board
33 Cloth
34 Leaf
35 Lizard Meat
36 Batteries
37 Booze
38 Cash
41 Wristwatch
42 Feather
43 Flare
44 Flare Gun
46 Head
47 Leg
48 Lighter
49 Meds
51 Flashlight
53 Rock
54 Rope
56 Weak Spear
57 Stick
60 Tooth
61 Cassette Player
63 Pedometer
67 Marigold
68 Herbal Medicine
69 Cassette 1
71 Molotov
74 Survival Guide
75 Fire stick (Torch)
76 Rabbit Meat
77 Live Rabbit78 Log
79 Crafted Bow
80 Plane Axe
81 Tennis Ball
82 Throwable Rock
83 Arrow
86 Rusty Axe
87 Crafted Axe
88 Modern Axe
89 Snack
90 Arm
91 Coins
92 Lizard Skin
94 Skull
95 Crafted Club
96 Club
97 Coneflower
98 Chicory
99 Aloe
100 Energy Mix
101 Head Bomb
103 Aloe Seeds
104 Sap
107 Flare Gun Ammo
109 Sodas
112 Twinberries
113 Snowberries
114 Blueberries
117 Cassette 2
118 Cassette 4
119 Cassette 3
120 Cassette 5
122 Walkie Talkie
123 Generic Meat
126 Deer Skin
127 Fish
129 Rabbit Fur
130 Pouch
131 Blue Paint
132 Orange Paint
133 Broken Toy Head
134 Broken Toy Arms
135 Broken Toy Legs
136 Broken Toy Body
137 Stealth Armor
138 Climbing Axe
139 6 Map Cave 2
141 Turtle Shell
142 Old Pot
143 Rebreather
144 Air Canisters
145 Waterskin
147 “The Practical Caver”
148 “Summer Edition Yachy”
149 “Beneath the Limestone”
150 Bible
152 “June Boat Picture”
153 “Den Mother Picture 1”
154 “Sinkhole Picture”
155 “Den Mother Picture 2”
156 Map 1
157 Map 2
158 Map 3
159 Map 4
169 Map Full
173 Compass
175 Dynamite
176 Milk Carton
177 Upgraded Spear
178 Bones
179 Timmy Toy Full
180 Katana
181 Oyster
182 Polaroid Teddy
183 Newspaper Stripper
185 Rabbit Head
186 Boar Head
187 Deer Head
188 Crocodile Head
189 Raccoon Head
190 Lizard Head
191 Seagull Head
192 Squirrel Head
193 Tortoise Head
194 Goose Head
195 Shark Head
196 Cave Map
197 Passenger Manifest
198 Metal Tin Tray
199 Snowshoes
200 Quiver
201 Rabbit Fur Boots
202 Fortune
203 The Dark Haired Man Book
204 Bone Armor
205 Coneflower Seeds
206 Blueberry Seeds
207 Small Generic Meat
208 Timmy Drawing
209 Definitely Real! Weekly Magainze
210 Sahara Employee Keycard
212 Medicine
213 Energy Drink Mix
214 Rock Bag
215 Stick Bag
216 Artifact Sketch
217 Artifact Sketch 2
218 Science Magazine
219 Megan Polaroid
220 Photo Cache 1
221 Photo Cache 4
222 Photo Cache 5
223 Photo Cache 6
224 Photo Cache 8
225 Photo Cache 3
226 Photo Cache 2
227 Photo Cache 9
229 Shipping Manifest
230 Flintlock Pistol
231 Flintlock Pistol Ammo
232 Flintlock Gun Part 1
233 Flintlock Gun Part 2
234 Flintlock Gun Part 3
235 Flintlock Gun Part 4
236 Flintlock Gun Part 5
237 Flintlock Gun Part 6
238 Flintlock Gun Part 7
239 Flintlock Gun Part 8
240 Paintbrush
242 Elevator Keycard
243 Restraining Order
244 Termination Letter
245 Morgue Report
246 Bible Page One
247 Bible Page Two
248 Megan Crayons
249 Artifact Photo
250 Artifact Photo
251 Megan Drawing Dad
252 Megan Drawing Unicorn
254 Megan Drawing Dinosaur
255 Plane Email
256 Megan Photo Email
257 Repair Tool
258 Polaroid Keycard 1
259 Polaroid Keycard 2
260 Polaroid Keycard 3
261 Chainsaw
262 Fuel
263 Chainsaw Advertisement
265 Machete
267 Camcorder
269 Camcorder Tape 1
270 Camcorder Tape 3
271 Camcorder Tape 4
272 Camcorder Tape 2
273 Camcorder Tape 6
274 Camcorder Tape 5
275 Mushroom Puffmush
276 Mushroom Libertycap
277 Mushroom Jack
278 Mushroom Deermush
279 Mushroom Deermush
Lastly, there is a code that will take you to any specific area of The Forest. You must enter Goto <Coordinates>. The coordinates must be the x, y, and z values, seperated by commas (e.g. Goto 600, 50, 100).
x
x
The Forest is absolutely packed to the brim with cheat codes and console commands that can mess with practically everything in the game’s code. You can activate anything from a god mode to an iron man-type mode that deletes your save data when you die.
There are some codes that you can use in The Forest that will require the game to be put into developer mode before they can work. This is the case for most of the codes. However, there are some that can be used without the game being in developer mode. For these codes, simply type the code at the game’s title screen:
Ironforest: Buildings are indestructible.
Meatmode: Disables all cheats.
Rawmeatmode: Permanent death. Your save file will be erased upon dying.
Regrowmode: 10% of fallen trees will regrow while you sleep.
Veganmode: Enemies will only appear in caves.
Vegetarianmode: Enemies will only appear at nighttime.
Woodpaste: Resets holes created by hole cutter and crane.
The majority of the codes in The Forest will require the game to be put into developer mode. In order to do this, simply type developermodeon at the title screen, and then press F1. You should see a small text box in the top-left corner. You can then start the game. The following commands can be entered by pressing F1, typing the code into the text box, and then pressing enter.
Player clothing console commands can be used in The Forest to equip you player with the following clothing:
addClothingById 1: Beanie 1
addClothingById 2: Beanie 2
addClothingById 3: Beanie 3
addClothingById 4: Default Pants
addClothingById 5: Black Pants
addClothingById 6: Camo Pants
addClothingById 7: Khaki Pants
addClothingById 8: Beige Pants
addClothingById 9: Blacksuit Full Body
addClothingById 10: Dark Grey Full Hands
addClothingById 11: Grey Full Hands
addClothingById 12: Green Full Hands
addClothingById 13: Shirt Closed Full Hands
addClothingById 14: Jacket Low Partial Hands
addClothingById 15: Leather-Jacket Partial Hands
addClothingById 17: Shirt Open Partial Hands
addClothingById 18: Darkblue Vest
addClothingById 19: Dark Green Vest
addClothingById 20: Colorful Vest
addClothingById 21: Default Shirt
addClothingById 22: Camo Shirt
addClothingById 23: Wolf Shirt
addClothingById 25: Blue Button-Up
addClothingById 26: White Button-Up
addClothingById 27: Grey Long-Sleeve
addClothingById 28: Black V-Neck
addClothingById 29: Stewardess Dress
addClothingById 30: Bathrobe
addClothingById 31: Bathrobe Outfit
addClothingById 32: Tennis Outfit
addClothingById 33: Pilot Uniform
The following console commands for The Forest will have a direct impact on the player’s attributes or items:
UnlimitedHairspray on: Never run out of hairspray fuel.
UnlimitedHairspray off: Turns off the command.
Itemhack on: With item in inventory, generate infinite of that item.
Itemhack off: Turns off the command.
Energyhack on: Infinite energy and stamina.
Energyhack off: Turns off the command.
Godmode on: Infinite health, stamina, fullness, water, energy, et cetera.
Godmode off: Turns off the command.
Survival on: Infinite fullness and water.
Survival off: Turns off the command.
Speedyrun on: High speed while moving. Still susceptible to fall damage.
Speedyrun off: Turns off the command.
Invisible on: Move underwater as if you’re walking, no extra effects like blood.
Invisible off: Turns off the command.
Stewcomboverbose on: Indicates when successful stew recipe was consumed.
Stewcomboverbose off: Turns off the command.
Save: Saves the game at the current position.
Killlocalplayer: Kills player. In multiplayer, puts you to downed state.
Killmefast: Permanent suicide. Requires reload of save.
Revivelocalplayer: Revives player. Only works within multiplayer.
Fakehitplayer: Fakes hit the player. Causes flinching, but no damage.
Setvariationextra None: Removes jacket from player in multiplayer.
Setvariationextra Jacket: Adds jacket to player in multiplayer.
Decaynextmeat: Changes meat one iteration. Fresh turns to edible. Edible to spoiled.
Poison: Infects the player. Same effect as poison arrow.
Hitlocalplayer #: Player will take specified amount of damage. Goes from 1 to 100.
Setstat Health # : Changes health to specified number. Goes from 1 to 100.
Setstat Stamina # : Changes stamina to specified number. Goes from 1 to 100.
Setstat Energy # : Changes energy to specified number. Goes from 1 to 100.
Setstat Fullness # : Changes fullness to specified number. Goes from 1 to 100.
Setstat BatteryCharge # : Changes charge to specified number. Goes from 1 to 100.
SetSkill runTime # : Changes Strength and Athleticism stats. Goes from 1 to 100.
SetSkill lungTime # : Changes Strength and Athleticism stats. Goes from 1 to 100.
SetSkill ath # : Changes Strength and Athleticism stats. Goes from 1 to 100.
The console commands will provide the player with useful information:
deviceDebugInformation on: Shows you statistics about your device.
deviceDebugInformation off: Turns off the command.
achievementloglevel none: This is the default log level.
achievementloglevel log: Logs achievement progression without errors.
achievementloglevel error: List errors without achievement progression.
achievementloglevel all: Lists achievement progression including errors.
pmactivestatelabels on: Shows current behavior of enemies and animals individually.
pmactivestatelabels off: Turns off the command.
Help: Lists all commands. Use F2 or tilde to locate all of them as the menu is small.
Clear: Clears the console of all text and information.
Showgamestats:Shows stats such as kills, buildings built, et cetera.
These console commands can be used to change The Forest’s difficulty:
setdifficultymode peaceful: Changes difficulty to peaceful.
setdifficultymode normal: Changes difficulty to normal.
setdifficultymode hard: Changes difficulty to hard.
setdifficultymode hardsurvival: Changes difficulty to hard survival.
setgamemode standard: Changes game mode to standard.
setgamemode creative: Changes game mode to creative.
setgamemode mod: Changes game mode to mod.
These console commands will change the current status of the environment:
terrainreader on: Turns on terrain.
terrainreader off: Turns off terrain.
lightingtimeofdayoverride off: Turns off the command.
lightingtimeofdayoverride morning: Sets game lighting to morning until turned off.
lightingtimeofdayoverride noon: Sets game lighting to noon until turned off.
lightingtimeofdayoverride sunset: Sets game lighting to sunset until turned off.
lightingtimeofdayoverride night: Sets game lighting to night until turned off.
advanceday: Skips one day ahead.
plantallgardens: Plants all gardens and returns the amount of gardens.
growalldirtpiles: Grows dirt piles within gardens.
setcurrentday #: Will change the day depending on amount. 1-100 scale.
timescale #: Changes the speed of the day. Another section will be created detailing this.
gametimesacle #: Changes speed of hunger, energy, and thirst.
cutdowntrees #: Cuts down trees equal to amount input.
cutdowntrees #%: Cuts down trees equal to percentage.
cutgrass #: Cuts grass in a small radius around player.
checkday: Checks the time of day.
forcerain light: Changes weather to light rain.
forcerain medium: Changes weather to medium rain.
forcerain heavy: Changes weather to heavy rain.
forcerain cloud: Changes weather to cloudy.
forcerain sunny: Changes weather to sunny.
The following console commands are related to animals in The Forest:
killallanimals: Kills all enemies in the game. They will still respawn.
killclosestanimal: Kills the closest animal to the player.
animals on: Turns animals on.
animals off: Despawns animals.
birds on: Turns birds on.
birds off: Despawns birds.
Spawnanimal quiet: Spawns a trapped animal if an animal trap is nearby.
Spawnanimal rabbit: Spawns a rabbit.
Spawnanimal lizard: Spawns a lizard.
Spawnanimal crocodile: Spawns a crocodile.
Spawnanimal deer: Spawns a deer.
Spawnanimal turtle: Spawns a turtle.
Spawnanimal boar: Spawns a boar.
Spawnanimal tortoise: Spawns a tortoise.
Spawnanimal raccoon: Spawns a raccoon.
Spawnanimal squirrel: Spawns a squirrel.
The following console commands are related to enemies in The Forest:
veganmode on: Enemies will only appear in caves.
veganmode off: Turns the command off.
resetallenemies: Resets AI and kills all enemies.
enemies on: Turns cannibals, mutants, and other enemies on.
enemies off: Turns enemies off.
knockdownclosestenemy: Knocks down the closest enemy.
killclosestenemy: Kills closest enemy to you.
killallenemies: Kills all enemies in the game, but they will respawn.
killendboss: Kills the end boss.
astar on Turns on path finding for enemies.
astar off Turns off the command.
spawnregularfamily: Spawns 3-6 regular cannibals.
spawnpaintedfamily: Spawns 3-6 painted cannibals.
spawnskinnedfamily: Spawns 3-6 skinned cannibals.
spawnskinnyfamily: Spawns 3-6 skinny cannibals.
Spawnmutant male_skinny: Spawns a male skinny mutant.
Spawnmutant female_skinny: Spawns a female skinny mutant.
Spawnmutant skinny_pale: Spawns a skinny pale mutant.
Spawnmutant male: Spawns a male mutant.
Spawnmutant female: Spawns a female mutant.
Spawnmutant armsy: Spawns an armsy mutant.
Spawnmutant vags: Spawns a vags mutant.
Spawnmutant baby: Spawns a baby mutant.
Spawnmutant fireman: Spawns a fireman mutant.
Spawnmutant pale: Spawns a pal mutant.
Spawnmutant fat: Spawns a fat mutant.
The following console commands will affect buildings in The Forest:
cancelallghosts: Removes every blueprint that has been placed.
buildallghosts: Builds every blueprint that has been placed.
buildhack on: Allows building similar to creative mode.
buildhack off: Turns off the command.
loghack on: Carried logs are infinite, but must have a long in hand to work.
loghack off: Turns off the command.
These buildings are unique to the console command system, and cannot be built in normal gameplay:
PlaceBuiltObjects Ex_SmallWallChunkBuilt 1: Spawns a Small Wall.
PlaceBuiltObjects TreesapCollectorBuilt 1: Spawns a Sap Collector.
PlaceBuiltObjects DryingRackBuilt 1: Spawns a Large Drying Rack.
PlaceBuiltObjects Ex_WallChunkBuilt 1: Spawns a Custom Wall.
PlaceBuiltObjects Ex_GardenUndergroundBuilt2 1: Spawns a Garden Cave.
PlaceBuiltObjects Ex_WallChunkBuiltH 1: Spawns a Custom Wall.
PlaceBuiltObjects EffigyHead 1: Spawns a Head Effigy.
PlaceBuiltObjects Trap_FishBuilt 1: Spawns a Fish Trap.
PlaceBuiltObjects Ex_RaftOarBuilt 1: Spawns an Oar from Boat.
PlaceBuiltObjects GardenBuilt 1: Spawns a Small Garden.
PlaceBuiltObjects PlatformBuilt 1: Spawns a Platform.
PlaceBuiltObjects TreeHouseChalet_Built_Anchor 1: Spawns an Alpine Tree House.
PlaceBuiltObjects TreeHouseChalet_Built_Rope 1: Spawns an Alpine Tree House.
PlaceBuiltObjects TreeHouse_Built_Anchor 1: Spawns a Tree House.
PlaceBuiltObjects TreeHouse_Built_Rope 1: Spawns a Tree House.
PlaceBuiltObjects TreePlatform_Built_Anchor 1: Spawns a Tree Platform.
PlaceBuiltObjects TreePlatform_Built_Rope 1: Spawns a Tree Platform w/ Rope.
The following buildings are standard buildings that can be found in The Forest:
PlaceBuiltObjects ArmorMannequinBuilt 1: Spawns an Armor Rack
PlaceBuiltObjects ArrowBasketBuilt 1: Spawns an Arrow Basket
PlaceBuiltObjects Bed_Built 1: Spawns a Bed
PlaceBuiltObjects Birdhouse_Built 1: Spawns a Birdhouse
PlaceBuiltObjects BoneBasketBuilt 1: Spawns a Bone Basket
PlaceBuiltObjects BoneChair_Built 1: Spawns a Bone Chair
PlaceBuiltObjects BoneFrame_Built 1: Spawns a Bone Frame
PlaceBuiltObjects BonFireBuilt 1: Spawns a Bonfire
PlaceBuiltObjects CeilingSkullLightBuilt 1: Spawns a Ceiling Skull Lamp
PlaceBuiltObjects ChairBuilt 1: Spawns a Chair
PlaceBuiltObjects Chandelier_Built 1: Spawns a Bone Chandelier
PlaceBuiltObjects Decoration_deerSkinBuilt 1: Spawns a Deer Skin Decoration
PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1: Spawns a Ground Weapon Holder
PlaceBuiltObjects Decoration_RabbitSkinBuilt 1: Spawns a Rabbit Fur Decoration
PlaceBuiltObjects Decoration_skullBuilt 1: Spawns a Decorative Skull
PlaceBuiltObjects Decoration_TrophyMakerBuilt 1: Spawns a Head Trophy
PlaceBuiltObjects Decoration_WallPlantPotBuilt 1: Spawns a Wall Planter
PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1: Spawns a Wall Weapon Rack
PlaceBuiltObjects DryingRackLiteBuilt 1: Spawns a Drying Rack
PlaceBuiltObjects EffigyBigBuilt 1: Spawns a Large Effigy
PlaceBuiltObjects EffigyRainBuilt 1: Spawns an Arm Effigy
PlaceBuiltObjects EffigySmallBuilt 1: Spawns a Small Effigy
PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1: Spawns a Bone Fence
PlaceBuiltObjects Ex_CraneBuilt 1: Spawns a Crane
PlaceBuiltObjects Ex_EffigyBuilt 1: Spawns a Custom Effigy
PlaceBuiltObjects Ex_FloorBuilt 1: Spawns a Custom Floor
PlaceBuiltObjects Ex_GardenBuilt 1: Spawns a Garden Custom
PlaceBuiltObjects Ex_PlatformBuilt 1: Spawns a Platform
PlaceBuiltObjects Ex_RockFenceChunkBuilt 1: Spawns a Rock Wall
PlaceBuiltObjects Ex_RockPathChunkBuilt 1: Spawns a Rock Path
PlaceBuiltObjects Ex_StickFenceChunkBuilt 1: Spawns a Stick Fence
PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1: Spawns a Defensive Wall
PlaceBuiltObjects Ex_ZiplineBuilt 1: Spawns a Freestanding Zipline
PlaceBuiltObjects Ex_ZiplineTreeBuilt 1: Spawns a Tree Zipline
PlaceBuiltObjects FireBuilt 1: Spawns a Basic Fire
PlaceBuiltObjects FireBuiltRockPit 1: Spawns a Fire Pit
PlaceBuiltObjects Fireplace_Built 1: Spawns a Fireplace
PlaceBuiltObjects FireStandBuilt 1: Spawns a Standing Fire
PlaceBuiltObjects GazeboBuilt 1: Spawns a Gazebo
PlaceBuiltObjects HolderExplosives_Built 1: Spawns an Explosives Holder
PlaceBuiltObjects HolderSnacks_Built 1: Spawns a Large Cabinet
PlaceBuiltObjects HouseBoat_Small 1: Spawns a House Boat
PlaceBuiltObjects LargeRaftBuilt 1: Spawns a Large Raft
PlaceBuiltObjects LeafHutBuilt 1: Spawns a Temporary Shelter
PlaceBuiltObjects LogCabinBuilt 1: Spawns a Log Cabin
PlaceBuiltObjects LogCabin_Small_Built 1: Spawns a Small Cabin
PlaceBuiltObjects LogHolderBuilt 1: Spawns a Small Log Holder
PlaceBuiltObjects LogHolderLargeBuilt 1: Spawns a Large Log Holder
PlaceBuiltObjects MedicineCabinet_Built 1: Spawns a Small Cabinet
PlaceBuiltObjects MultiSledBuilt 1: Spawns a Log Sled
PlaceBuiltObjects MultiThrowerBuilt 1: Spawns a Catapult
PlaceBuiltObjects RabbitCageBuilt 1: Spawns a Rabbit Cage
PlaceBuiltObjects RaftBuilt 1: Spawns a Small Raft
PlaceBuiltObjects RockHolderBuilt 1: Spawns a Small Rock Holder
PlaceBuiltObjects RockHolderLargeBuilt 1: Spawns a Large Rock Holder
PlaceBuiltObjects RockSidePlatformBuilt 1: Spawns a Side Platform
PlaceBuiltObjects RopeBuilt 1: Spawns a Climbing Rope
PlaceBuiltObjects ShelterBuilt 1: Spawns a Hunting Shelter
PlaceBuiltObjects SkinRack_Built 1: Spawns a Rack
PlaceBuiltObjects SkullLightBuilt 1: Spawns a Skull Lamp
PlaceBuiltObjects SmallTableBuilt 1: Spawns a Small Table
PlaceBuiltObjects SpikeDefenseBuilt 1: Spawns a Defensive Spikes
PlaceBuiltObjects StickMarkerBuilt 1: Spawns a Stick Marker
PlaceBuiltObjects Stick_HolderBuilt 1: Spawns a Small Stick Holder
PlaceBuiltObjects Stick_HolderLargeBuilt 1: Spawns a Large Stick Holder
PlaceBuiltObjects TableBuilt 1: Spawns a Table
PlaceBuiltObjects Target_Built 1: Spawns a Wood Target
PlaceBuiltObjects Trap_Deadfall 1: Spawns a Deadfall Trap
PlaceBuiltObjects Trap_LeafPileBuilt 1: Spawns a Leaf Pile Trap
PlaceBuiltObjects Trap_RabbitBuilt 1: Spawns an Animal Trap
PlaceBuiltObjects Trap_RopeBuilt 1: Spawns a Noose Trap
PlaceBuiltObjects Trap_SpikeWall 1: Spawns a Happy Birthday Trap
PlaceBuiltObjects Trap_swingingRockInTree 1: Spawns a Rope Swing Trap
PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1: Spawns an Explosive Wire Trap
PlaceBuiltObjects Trap_TripWireMolotovBuilt 1: Spawns a Molotov Wire Trap
PlaceBuiltObjects WalkwayStraightBuilt 1: Spawns a Wooden Path
PlaceBuiltObjects WallBuilt 1: Spawns a Basic Wall
PlaceBuiltObjects WallBuilt_Doorway 1: Spawns a Wall With Door
PlaceBuiltObjects WallBuilt_Window 1: Spawns a Wall With Window
PlaceBuiltObjects WaterCollector_Built 1: Spawns a Water Collector
PlaceBuiltObjects WeaponRackBuilt 1: Spawns a Weapon Rack
PlaceBuiltObjects WoodCouch_Built 1: Spawns a Couch
PlaceBuiltObjects WoodFrame_Built 1: Spawns a Stick Frame
PlaceBuiltObjects WorkBenchBuilt 1: Spawns a Bench
These commands are for adding items in The Forest:
addallitems: Adds all items, save for story items.
addallstoryitems: Adds all story items.
spawnallpickups: Respawns all items that have been collected.
Any of these items can be added, spawned or removed using the following commands: additem <item number>, spawnitem <item number>, and removeitem <item number>.
29 Bomb
31 Circuit Board
33 Cloth
34 Leaf
35 Lizard Meat
36 Batteries
37 Booze
38 Cash
41 Wristwatch
42 Feather
43 Flare
44 Flare Gun
46 Head
47 Leg
48 Lighter
49 Meds
51 Flashlight
53 Rock
54 Rope
56 Weak Spear
57 Stick
60 Tooth
61 Cassette Player
63 Pedometer
67 Marigold
68 Herbal Medicine
69 Cassette 1
71 Molotov
74 Survival Guide
75 Fire stick (Torch)
76 Rabbit Meat
77 Live Rabbit78 Log
79 Crafted Bow
80 Plane Axe
81 Tennis Ball
82 Throwable Rock
83 Arrow
86 Rusty Axe
87 Crafted Axe
88 Modern Axe
89 Snack
90 Arm
91 Coins
92 Lizard Skin
94 Skull
95 Crafted Club
96 Club
97 Coneflower
98 Chicory
99 Aloe
100 Energy Mix
101 Head Bomb
103 Aloe Seeds
104 Sap
107 Flare Gun Ammo
109 Sodas
112 Twinberries
113 Snowberries
114 Blueberries
117 Cassette 2
118 Cassette 4
119 Cassette 3
120 Cassette 5
122 Walkie Talkie
123 Generic Meat
126 Deer Skin
127 Fish
129 Rabbit Fur
130 Pouch
131 Blue Paint
132 Orange Paint
133 Broken Toy Head
134 Broken Toy Arms
135 Broken Toy Legs
136 Broken Toy Body
137 Stealth Armor
138 Climbing Axe
139 6 Map Cave 2
141 Turtle Shell
142 Old Pot
143 Rebreather
144 Air Canisters
145 Waterskin
147 “The Practical Caver”
148 “Summer Edition Yachy”
149 “Beneath the Limestone”
150 Bible
152 “June Boat Picture”
153 “Den Mother Picture 1”
154 “Sinkhole Picture”
155 “Den Mother Picture 2”
156 Map 1
157 Map 2
158 Map 3
159 Map 4
169 Map Full
173 Compass
175 Dynamite
176 Milk Carton
177 Upgraded Spear
178 Bones
179 Timmy Toy Full
180 Katana
181 Oyster
182 Polaroid Teddy
183 Newspaper Stripper
185 Rabbit Head
186 Boar Head
187 Deer Head
188 Crocodile Head
189 Raccoon Head
190 Lizard Head
191 Seagull Head
192 Squirrel Head
193 Tortoise Head
194 Goose Head
195 Shark Head
196 Cave Map
197 Passenger Manifest
198 Metal Tin Tray
199 Snowshoes
200 Quiver
201 Rabbit Fur Boots
202 Fortune
203 The Dark Haired Man Book
204 Bone Armor
205 Coneflower Seeds
206 Blueberry Seeds
207 Small Generic Meat
208 Timmy Drawing
209 Definitely Real! Weekly Magainze
210 Sahara Employee Keycard
212 Medicine
213 Energy Drink Mix
214 Rock Bag
215 Stick Bag
216 Artifact Sketch
217 Artifact Sketch 2
218 Science Magazine
219 Megan Polaroid
220 Photo Cache 1
221 Photo Cache 4
222 Photo Cache 5
223 Photo Cache 6
224 Photo Cache 8
225 Photo Cache 3
226 Photo Cache 2
227 Photo Cache 9
229 Shipping Manifest
230 Flintlock Pistol
231 Flintlock Pistol Ammo
232 Flintlock Gun Part 1
233 Flintlock Gun Part 2
234 Flintlock Gun Part 3
235 Flintlock Gun Part 4
236 Flintlock Gun Part 5
237 Flintlock Gun Part 6
238 Flintlock Gun Part 7
239 Flintlock Gun Part 8
240 Paintbrush
242 Elevator Keycard
243 Restraining Order
244 Termination Letter
245 Morgue Report
246 Bible Page One
247 Bible Page Two
248 Megan Crayons
249 Artifact Photo
250 Artifact Photo
251 Megan Drawing Dad
252 Megan Drawing Unicorn
254 Megan Drawing Dinosaur
255 Plane Email
256 Megan Photo Email
257 Repair Tool
258 Polaroid Keycard 1
259 Polaroid Keycard 2
260 Polaroid Keycard 3
261 Chainsaw
262 Fuel
263 Chainsaw Advertisement
265 Machete
267 Camcorder
269 Camcorder Tape 1
270 Camcorder Tape 3
271 Camcorder Tape 4
272 Camcorder Tape 2
273 Camcorder Tape 6
274 Camcorder Tape 5
275 Mushroom Puffmush
276 Mushroom Libertycap
277 Mushroom Jack
278 Mushroom Deermush
279 Mushroom Deermush
Lastly, there is a code that will take you to any specific area of The Forest. You must enter Goto <Coordinates>. The coordinates must be the x, y, and z values, seperated by commas (e.g. Goto 600, 50, 100).
x
x
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